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Whole human toys, the main consumer groups are teenagers and a small number of high school students, mainly to secondary school students. This type of toy is based on the whole person, engage in prank-based, or scared you jump, or make you a fool.
Puzzle toys, the face of a wider range of consumers, including the representative product is a nine-loop-based deduction category, as well as the wood to the Ming lock as the representative of the unlock products suitable for over the age of 20 Young people. Hundreds of pieces of the big puzzle, especially for female white-collar workers.
Competitive category, mainly refers to all kinds of chess, as well as some sports products, such as wooden checkers, wooden path chess, and sports blown, consumer groups of 30-year-old office workers or white-collar workers .
Leisure category, mainly to advanced electronic products, as well as some beautiful models, consumers are mostly career successful people.
In the traditional concept, toys belong only to children, adult toys a little bit "playful" taste. "Modern Chinese Dictionary" on the word toy comment, is "designed for children's play items."
Today, toys are no longer children's patents. Adult toy sales in developed countries in Europe and America accounted for 60% of total toy sales. 40% of the toy companies in the United States are designed for the elderly. In Japan, 84% of adults 18-69 have at least one toy. In the province, the moment is also quietly emerging a new way of entertainment: not clubbing, camping, not playing, nor Party, but leisure time alone or about thirty-five friends playing toys. This is a fashion, a popular, but also a self-enjoyment of happiness.